I use…
Mostly I’m using C# for my software. I like it having static types and generics support out of the gate - which minimizes both me making mistakes on my part and also gives me ability to create more complex and robust systems quicker. Recently I was reading more about library System.Reflection and System.Attributes.
Example of C# code that I’m working with, using UnityEngine library.
Markdown is blessing for quick documents or presentations. Paired with plugins to it can create documents with quicker, which makes writing them way more pleasant, compared to Latex. Besides, with certain plugins it can be compiled to Latex, or printed into PDF or HTML structure with plugins. Besides it is used in Jekyll, which is supported by Github Pages.
…recently I was working with HTML, CSS, Liquid (used in portfolio website). I had some experiences with Javascript, Java and C++ albeit it being rather modest.
Currently I’m using editor versions 2020 / 2021 and 2022. In most of my projects I’m using Built-in or Universal Render Pipeline. Firstly I clear them from not needed content and packages, and install those needed ones. I used custom packages like DOTween and Newtonsoft.JSON port from Nuget. Rest really depends on the project that I’m working with.
This is my go to code editor. It runs quickly, provides almost all features that I need from my C# IDE in multiple plugins in its marketplace, and consodilates multiple tools, from C# through Markdown and Javascript support to more exotic usages, like Random-Map-Script support for Age of Empires 2.
Mostly I prefer using Discord, Trello and Todoist. Google Docs works fine enough if needed. I’ve used Microsoft Teams, Skype and Slack aswell. Software here really depends on project needs. As for my git services, nowadays Fork and git plugin for Visual Studio Code is good enough.
I used Blender, Gimp, Audacity, ScreenToGif, OBS, Bosca Ceoil, Typora (while it was free…) depends on my needs.